Random encounters can occur throughout the chapter, presenting a choice for the players to make. Having the map just be part of the storybook is a great idea that makes getting Stuffed Fables to the table that much easier. One of my biggest complaints of dungeon crawl style games is having to find the right tiles to set up the board. The narrative story, while not exactly a thrilling piece of literature, is written at an appropriate level for elementary school aged children. The storybook in Stuffed Fables is really at the heart of everything that is right about this game. Minions of discarded toy parts attack you and your band of stuffies. The stuffies will almost assuredly make it to the end of the story, although the chapter can take a slightly different route depending on the success of the players throughout their adventure. Players can lose if all of the stuffies are collapsed simultaneously, although it is unlikely. If they are out of stuffing, they collapse immediately. When a player takes damage, they lose stuffing from their character. Some spaces on the map also trigger new story elements or random encounters with other toys, adding to the thematic flair. The storybook doubles as the game map, so there are no tiles to dig through to get the game up and going. Each chapter has a long introduction that explains the next story in the young girl’s life and the role the stuffies are playing. Once there are minion dice equal to the number of minions, they will all activate and potentially attack the stuffies.Īlso mechanically straightforward, the game really relies heavily on the story elements. When a black die is pulled from the bag it, is added to the minion track. There are also black dice in the bag that represent the minions. Each character has their own set of special abilities. Dice of the same color can be rolled simultaneously to make it more likely you will pass the check. You must choose what you are using your dice for prior to rolling them, and then roll to see if you succeed. Red for melee attacks, yellow for searching, blue for defense, etc. Each die color is associated to a particular action. On your turn you will draw dice from a bag and use those dice to take actions. Your job is to protect her from the minions that will try to disturb her during her sleep through the game’s various chapters. Players will take on the role of stuffies-stuffed animals belonging to a young little girl.
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Each chapter takes about 90 minutes and plays 2-4 stuffies. Stuffed Fables is a role-playing, dungeon crawl board game. Rather than rodents, this time players will control stuffed animals, protecting a young girl from the dangerous minions that lurk under her bed. The format is similar players take the role of unconventional heroes fighting similarly strange bad guys. Stuffed Fables, from designer Jerry Hawthorne, is the spiritual successor to his earlier design, Mice and Mystics.